Senior 3D / CG artist and lead with 26+ years’ experience delivering high-end assets and visuals across games, film, broadcast, and commercial work. Strong in modeling and sculpting (hard-surface and organic), surfacing and look dev, lighting, and Unreal Engine 5 pipelines, with deep hands-on use of ZBrush, Maya, and Substance tools. Proven track record leading small teams, building and optimizing asset workflows, and owning shots end-to-end from concept through final delivery on high-profile campaigns and long-form projects. Based in Sydney, with extensive freelance and studio experience and a focus on quality, efficiency, and reliable delivery under a deadline.