Made for a real time demo featuring the British house and club DJ. A rough base scan of the artist was supplied and I took it into Zbrush and cleaned and detailed it up for use in Unreal Engine with additional accessories. Diffuse maps were grabbed from the scan and reprojected onto the retopologised mesh with UVs made in a UDIM fashion to make use of the generous amount of detail. Render's out of Unreal supplied by Matt Hermans.