I was asked to model, surface, rig, animate and light this 3D character in two weeks for a Job Application. The brief was a supplied concept that I had to put my own creative spin on. I ended up making it very stylised, utilising Blender's EEVEE to create shaders to mimic a very painterly look. Pretty pleased with how it came out considering the incredibly tight turnaround. I also made some stylised rocks for the environment. The animation is rough, as it was done over one night - but it was enough to show off the flexibility of the rig and skinning - which was made with Rapid Rig Modular 3.